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 2 October 2006 - Elemental Workshop II

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TommyHales
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TommyHales


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Number of posts : 345
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RS Name : Wizkid 2k7
From : plymouth
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Registration date : 2006-08-31

2 October 2006 - Elemental Workshop II Empty
PostSubject: 2 October 2006 - Elemental Workshop II   2 October 2006 - Elemental Workshop II I_icon_minitimeMon Oct 02, 2006 5:47 pm

2 October 2006 - Elemental Workshop II

The scholars of the Digsite have been cataloguing their library and have stumbled upon another book talking about the strange machinery found underneath Seers' Village. Unable to decipher the technical nature of the book, the scholars invite anyone with experience of this elemental workshop to take up the challenge themselves.
Will you follow in the steps of the great metallurgist Vitruvius? Dare you try to rediscover his lost arts, or will you suffer the same fate as his apprentice? New armour and new ways to treat your Elemental ore are on offer to those brave enough to think out this new chapter of history...
In other news...
In response to feedback from players over the last week, we've adjusted the new interfaces to make them easier to use. In particular, the Run button has been moved to the bottom of the Options interface so that it's more convenient to click. The buttons have also been redesigned to make it more obvious exactly where you can click to toggle them.
The stats interface has returned to its old yellow colour since people were having trouble reading the orange version.
We've also fixed the bug whereby you could no longer get defence xp while autocasting magic spells.
You can now operate teleportation jewellery while you're wearing it! Just right-click on the item and choose the new Operate option. Do bear in mind that you'll have to click through the same "where would you like to go?" options as before, so it won't make it any easier for you to evade pkers.
The clickable areas on the spinning wheel interface have been enlarged to make them easier to use.
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